CAMERA Shots
1 . Extreme
long shot
Extreme long shots can be
taken from as much as a quarter of a mile away, and is generally used as a
scene-setting, establishing shot. It normally shows an EXTERIOR, eg the outside
of a building, or a landscape, and is often used to show scenes of thrilling
action eg in a war film or disaster movie. There will be very little detail
visible in the shot, it's meant to give a general impression rather than
specific information.
The
extreme long shot on the left is taken from a distance, but denotes a precise
location - it might even connote all of the entertainment industry if used as
the opening shot in a news story.
Long Shot
2. Long Shot
This is the
most difficult to categorise precisely, but is generally one which shows the
image as approximately "life" size ie corresponding to the real
distance between the audience and the screen in a cinema (the figure of a man
would appear as six feet tall). This category includes the FULL SHOT showing
the entire human body, with the head near the top of the frame and the feet
near the bottom.
While
the focus is on characters, plenty of
background
detail still emerges: we can tell the
coffins
on the right are in a Western-style setting for instance medium shots.
3.
Medium Shot
Contains a
figure from the knees/waist up and is normally used for dialogue scenes, or to
show some detail of action. Variations on this include the TWO SHOT (containing
two figures from the waist up) and the THREE SHOT (contains 3 figures...). NB.
Any more than three figures and the shot tends to become a long shot.
Background detail is minimal, probably because location has been established
earlier in the scene - the audience already know where they are and now want to
focus on dialogue and character interation. Another variation in this category
is the OVER-THE-SHOULDER-SHOT,
which
positions the camera behind one figure,
revealing
the other figure, and part of the first
figure's
back, head and shoulder.
Close up
4.
Close-Up
This shows
very little background, and concentrates on either a face, or a specific detail
of mise en scène. Everything else is just a blur in the background. This shot
magnifies the object (think of how big it looks on a cinema screen) and shows
the importance of things, be it words written on paper, or the expression on
someone's face. The close-up takes us into the mind of a character. In reality,
we only let people that we really trust get THAT close to our face - mothers,
children and lovers, usually - so a close up of a face is a very intimate shot.
A film-maker may use this to make us feel extra
comfortable
or extremely uncomfortable about
a
character, and usually uses a zoom lens in order
to get
the required framing.
Extreme
Close Up
5.
Extreme Close-Up
As its name
suggests, an extreme version of the close up, generally magnifying beyond what
the human eye would experience in reality. An extreme close-up of a face, for
instance, would show only the mouth or eyes, with no background detail
whatsoever. This is a very artificial shot, and can be used for dramatic
effect. The tight focus required means that extra care must be taken when
setting up and lighting the shot - the slightest camera shake or error in focal
length is very noticeable
Camera Angles
The
relationship between the camera and the object being photographed (ie the
ANGLE) gives emotional information to an audience, and guides their judgment
about the character or object in shot. The more extreme the angle (ie the
further away it is from eye left), the more symbolic and heavily-loaded the
shot.
1.
The Bird's-Eye view
This shows a
scene from directly overhead, a very unnatural and strange angle. Familiar
objects viewed from this angle might seem totally unrecognisable at first
(umbrellas in a crowd, dancers' legs). This shot does, however, put the
audience in a godlike position, looking down on the action. People can be made
to look insignificant, ant-like, part of a wider scheme of things. Hitchcock
(and his admirers, like Brian de Palma) is fond of this style of shot.
A cameraman,
raised above the action, gets a high angle shot
2.
High Angle
Not so
extreme as a bird's eye view. The camera is elevated above the action using a
crane to give a general overview. High angles make the object photographed seem
smaller, and less significant (or scary). The object or character often gets
swallowed up by their setting - they become part of a wider picture.
3.
Eye Level
A fairly
neutral shot; the camera is positioned as though it is a human actually observing
a scene, so that eg actors' heads are on a level with the focus. The camera
will be placed approximately five to six feet from the ground.
4.
Low Angle
These
increase height (useful for short actors like Tom Cruise or James McAvoy) and
give a sense of speeded motion. Low angles help give a sense of confusion to a
viewer, of powerlessness within the action of a scene. The background of a low
angle shot will tend to be just sky or ceiling, the lack of detail about the
setting adding to the disorientation of the viewer. The added height of the
object may make it inspire fear and insecurity in the viewer, who is
psychologically dominated by the figure on the screen.
5.
Oblique/Canted Angle
Sometimes
the camera is tilted (ie is not placed horizontal to floor level), to suggest
imbalance, transition and instability (very popular in horror movies). This
technique is used to suggest POINT-OF-View shots (ie when the camera becomes
the 'eyes' of one particular character, seeing what they see — a hand held
camera is often used for this.
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